Kycoo The Ghost Destroyer was the latest addition to the deck. His effect works wonders with Mind Scan – as you can guarantee an immobilization – but also with other abilities as you’re able to look at any set back row card, regardless of whether you call its type correctly. Acting as a monster alternative to Cosmic Cyclone with enough attack power to overcome the Level Four or lower monsters from Masked Hero decks (before using your Spell Counter) and Vampire Decks, and an ability which can allow you to remove powerful continuous traps like Amazoness Onslaught from the board.Ĭhow Len The Prophet serves a similar function to Breaker – enough attack points to overcome popular Level Four monsters and an ability to immobilize a back row card. Your ideal starting hand will give you a way to summon Prophecy, mill out three of your Spellbooks whilst setting up for a Silent Magician summon in your first or second turn.īreaker The Magical Warrior is an excellent addition to the deck. Three Spellbook Magician of Prophecy’s is also non negotiable – allowing you to search for any of your Spellbooks once it’s summoned or flipped face up whilst also serving as tribute fodder for your Silent Magician. One LV8 is ample, though I’ve seen a few duelists running two to catch out opponents carelessly destroying any further LV4s whilst one LV8 is languishing in the Graveyard. One Silent Magician LV8 is ample, with enough Attack to overcome almost any opposing monster and an ability which allows it to wall any mirror matches & doesn’t leave you vulnerable for a cheesy E-Con take for game play. Negating any spell activation is a ridiculously strong ability, as is being able to summon a Silent Magician LV8 when she’s destroyed by battle or an opponents card effect. Three Silent Magicians is a given, offering a higher chance of drawing her early on. The monster choices in this build is the main reason I don’t run the Sealed Tombs skill or tech in any Cosmic Cyclones whilst laddering. This provides excellent synergy with your Spellbook of Fate – allowing you to pick the perfect target for your banish without fail – whilst also preventing you from attacking blindly into a Drowning Mirror Force with one of your Silent Magicians. This skill has the potential to shut down Vampires (one of the strongest decks in the meta) and opposing Spellbooks for a turn which gives you the perfect advantage to swing a duel in your favour.Īnd finally, the skill I use with this deck! Mind Scan lets you see all your opponents set cards (from the third turn onwards) whilst your Life Points are above 3000. Being able to draw your Silent Magician whenever you want, whilst your LP are in a pinch, could give you the momentum boost you need to shift a duel in your favour.Īrguably the best skill for competitive play, Sealed Tombs prevents BOTH players from Banishing or Special Summoning monsters from the graveyard until the end of your opponents next turn. It’s very easy to lose 2000 LP without your Silent Magician on the field and, with the help of Spellbook of Fate, easy enough to control the damage your take from the first battle phase. Destiny Draw helps to mitigate this somewhat, allowing you to draw the card of your choosing once your Life Points decrease by 2000. There are three competitively viable skills to use this deck with:Īs good as the Spellbooks are themselves, I’ve lost many a duel from not being able to summon Silent Magician within the first few turns. By themselves, Spellbooks are mediocre at best – however, by adding a set of Silent Magicians to the deck, you combine spells, with the ability to control a field from first turn to last, with a powerful set of monsters capable of overpowering anything in the meta! The Spellbook archetype is, in all honesty, a slow and tedious one to play you can win as many games through skill as you can by simply boring your opponent to sleep! In short, the goal is to get a Spellcaster on the field, get three spellbooks in the graveyard so your “boss spell” Spellbook of Fate has all the fuel needed to use any of its three effects returning a set spell or trap to the owners hand, changing the battle position of any monster or banishing any card on the field. So what better way to kick start an analysis series than by discussing my most successful deck to date – introducing Silent Spellbooks! The game has progressively turned from occasional pick up, duel and put down to full blown obsession culminating in achieving a first King of Games rank in mid December. New year, new series! We have published articles about Yu-Gi-Oh!’s TCG before, but never about the mobile app with over 10 MILLION downloads – Duel Links!ĭuel Links is a game I’ve been playing on and off for the past two years.
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